Game development studio
Caustic
You shouldn't need 12 apps to make a game
Context switching is killing your best work.
Pixel art in one app. Audio in another. Levels in a third. By the time you've re-exported everything, the idea is gone.
One studio. Zero context switches.
The studio
Every tool you need. None of them half-baked.
Professional creation tools and a complete platform — one tab, nothing to install
Pixel Editor
Layers, curves, onion skinning, frame tags, palette management, spritesheet export
Audio Suite
Tracker, SFX designer, adaptive audio, 5-band EQ, 15 effects, spatial audio, MIDI
Node Graph
Visual scripting for VFX, AI behavior, dialog, shaders, particles
Engine Bridge
Live Godot 4.6 viewport in your browser, zero compile, instant feedback
Level Design
15 scene layers — tiles, collision, entities, force fields, spatial audio, rooms
Progression
BFS reachability analysis, gate tracking, sequence breaks, softlock detection
Collaboration
Your whole team, one viewport
Think Figma, but for game development
The platform
From first pixel to first dollar
Most tools end at export. Caustic starts there.
Launch
Grow
Pricing
No runtime tax. Your game, your revenue.
No per-seat pricing. No surprise invoices. Just tools.