Roadmap
What we're building, what we're working on, and what's shipped.
Planned
3Multiplayer out of the box
Rollback netcode and replays on top of the deterministic engine, without writing network code.
Real-time collaboration
Several people editing one project with live presence.
Publishing & storefront
Sell your game and assets directly from the studio, with no runtime royalty.
In Progress
4Copilot built with Claude
Describe a change in plain language and review a concrete edit plan before it touches your project.
Play links
Publish a browser-playable build to a shareable URL. No download, no store page.
Lighting & global illumination
Clustered lighting, soft shadows and screen-space GI for both 2D and 3D scenes.
Early access cohort
Inviting creators in small groups and shaping the studio around what they build.
Shipped
4Caustic Engine
Our own C++ engine compiled to WebAssembly: 2D and 3D, entity-component world, Box2D and Jolt physics, running in the browser.
One-canvas studio
A single stage for the whole world, with a Library beside it and every editor opening as a drawer over the canvas.
Art, tile and audio tools
Pixel art, tilesets and autotiling, frame animation, mixing and spatial audio, all editing the same project.
Deterministic logic VM
Behavior compiles to a deterministic VM, so the same inputs always produce the same game.