Roadmap

What we're building, what we're working on, and what's shipped.

Planned

3
Engine

Multiplayer out of the box

Rollback netcode and replays on top of the deterministic engine, without writing network code.

Studio

Real-time collaboration

Several people editing one project with live presence.

Publishing

Publishing & storefront

Sell your game and assets directly from the studio, with no runtime royalty.

In Progress

4
AI

Copilot built with Claude

Describe a change in plain language and review a concrete edit plan before it touches your project.

Publishing

Play links

Publish a browser-playable build to a shareable URL. No download, no store page.

Engine

Lighting & global illumination

Clustered lighting, soft shadows and screen-space GI for both 2D and 3D scenes.

Community

Early access cohort

Inviting creators in small groups and shaping the studio around what they build.

Shipped

4
Engine

Caustic Engine

Our own C++ engine compiled to WebAssembly: 2D and 3D, entity-component world, Box2D and Jolt physics, running in the browser.

Studio

One-canvas studio

A single stage for the whole world, with a Library beside it and every editor opening as a drawer over the canvas.

Studio

Art, tile and audio tools

Pixel art, tilesets and autotiling, frame animation, mixing and spatial audio, all editing the same project.

Engine

Deterministic logic VM

Behavior compiles to a deterministic VM, so the same inputs always produce the same game.